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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
91
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Posted - 2013.10.17 08:47:00 -
[1] - Quote
So i went on the test server and played around with warping my dictor and interceptor.
Fitted my sabre with 2xt2 warp rigs which gave it 12.5 au/s warp speed and parked my super in one of the combat areas. Since i'm -10, and have default overview it is for me to spot my sabre from my super's screen.
What I wanted to see is how fast the max warp speed sabre would appear on the nyx grid from the point of view of the super. To my amazement my dictor simply appeared. I did not see it warp in, it simply materialized at 0 on my super. Later i had a corp-mate log it to check if it did the same for him and it did. Even fully aligned he was not able to warp out of my bubble since well...i simply appeared and bubbled him, by the time he reacted to press warp it was already too late.
this perhaps has to do with limited capabilities of the test server of course but this seems really really broken, not just for supers but for everything in general. Fleets will be bubbled without ever seeing the dictor that warped on top of them and even have a chance to warp out. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
98
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Posted - 2013.10.17 16:11:00 -
[2] - Quote
I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.
I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
107
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Posted - 2013.10.18 01:55:00 -
[3] - Quote
this honestly hurts the little guys more than the big guys. Those people with 3-4 supers who are paranoid about anything and everything will suddenly find themselves caught whether they want to or not, just because they happened to have **** luck.
The big guys who get their supers caught will just drop more supers until it's either a super vs super megablob, also known as Asakai 2.0 which heck i'm all in favor of, or more like you will get enough capitals to blot out the sun, where eventually the other side will be forced to disengage, much like it is right now anyway. Granted however disengaging with these warp speed is going to be very very hard if someone is really determined to keep you on field.
People who can replace caps and supers will continue to use them, everyone else will wait for better days.
Also as for drive by DDs with a titan, yea those will be few and very far between, seeing how a dictor can literally be 2 jumps away and still get to you in time and bubble you before you wait out the 1 minute or so that it takes you to warp. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
108
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Posted - 2013.10.18 05:18:00 -
[4] - Quote
i too like to post with a no-name alt, god forbid I would troll with my main. Thank you for your input though, very relevant.
oh and just for the record corry didn't warp cause no warp order was given, i'm sure you would've warped like a coward however. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
123
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Posted - 2013.10.27 23:07:00 -
[5] - Quote
CCP Fozzie wrote:We're aware of this behaviour and of your objections.
I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and after.
I suggest having subcaps that can kill dictors with you.
you don't play the game I do. What i said is not an opinion it's assessment of the situation based on simple facts and years of experience, what you said is a load of usual CCP bullshit that we get every time you don't agree with what we say and then eventually backtrack.
so let me just say this straight up. YOU ARE WRONG.
When people unsub their supers and you lose 1000s of active characters maybe you'll listen. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
126
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Posted - 2013.10.28 01:44:00 -
[6] - Quote
CCP Fozzie wrote:I'm not entirely new to your playstyle We've actually got some news coming that will happen to make you happy in one way and unhappy on the other. I'll be interested in seeing the whole reaction.
\o/ |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
130
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Posted - 2013.10.28 20:44:00 -
[7] - Quote
after extensive testing with Lelob last night we've come to a conclusion that ships instantly appear on grid when they hit somewhere around 8 au/s. I can't give you a more exact number, but I was able to warp away from 8 au/s dictor with about 50% success rate. Anything slower I could see coming to grid, anything faster I had no chance at all.
So this poses a problem for any ships that have final warp speed of over 8 au/s, which is basically any t2 cruiser hull and smaller. It'll take implants for a t2 cruiser hull to do this, but is the Ascension set is 57% total bonus then t2 rigged implanted hics will go at roughly 9.2 au/s. Not only does this mean that you aren't safe jumping a super into empty lowsec system, but it means you won't see it coming on grid either. However THIS is purely an issue for supercaps seeing how hictors aren't really useful for much else in lowsec and in 0.0 no one is gonna use 3bil worth of implants while sitting in this own bubble.
This really leaves the problems of dictors and general frigates. A ceptor that warps to grig can point an aligned ship that isn't ready to insta-warp. Granted if you are hovering on the warp button you will get out. If you are not and you still aligned out you will probably not get out. Basically this is really nothing new, however it took down the reaction time you need to warp away from 5-6s that it is now to perhaps as little as 2s. Good pilots will take advantage, bad pilots will suffer. This is really nothing new, good pilots are generally better at adapting to changes, so power to them.
(ps. on ceptors: i think giving them interdiction nullification is a going too far, and the feature should be ultimately saved for t3s only)
The other ships that will be capable of insane warp speeds for their size are t3s with warp speed subsystem. Tengu will be the biggest beneficiary of this. It can fit both nanos/istabs while having 10 au/s warp speed, which means it will be able to cover distances insanely fast, of course it will lack interdiction nullification, but in lowsec this doesn't matter, in 0.0 i'd probably go with a nullifier and warp speed rigs/implants. This will likely only have an impact on sleeping carebears.
Lastly this brings us to dictors, which are ultimately entirely broken. Going forward any "coward" fleet will be always aligned, and the person with the fleet warp button will be tasked with a single objective. Spam scan, and as soon as there is a dictor on it warp fleet, it doesn't matter if the dictor isn't even coming to the fleet or just passing through. The moment it's on scan the fleet leaves, simple as that, and it doesn't come back until that dictor is gone. This will lead to nullified t3 sniping doctrines which are the ultimate form of coward fleet. It will have a larger impact on any and all forms of capital warfare to the point where smaller entities will simply refuse to use capitals in any capacity. Large capital entities will be the least impacted. If you can put over 50 supers on the field you probably don't really care because there is only likely 3-4 entities who can even do this. Getting them out might be a pain but that's about it.
I think this about sums it up. Whether this is entirely correct or entirely wrong remains to be seen, but I don't see how can possibly be very wrong. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
131
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Posted - 2013.10.29 01:05:00 -
[8] - Quote
Tappits wrote:
You have been known to be completely and utterly wrong in the past, so who knows.
i'm sure you have concrete examples here? since you seem to want to make this personal. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
134
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Posted - 2013.10.29 22:15:00 -
[9] - Quote
We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
136
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Posted - 2013.10.30 19:46:00 -
[10] - Quote
Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread.
if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you. |
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Makalu Zarya
Habitual Euthanasia Pandemic Legion
136
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Posted - 2013.10.30 20:51:00 -
[11] - Quote
Zilero wrote:Makalu Zarya wrote:Zilero wrote:Makalu Zarya wrote:We discovered another funny side effect of all this which I forgot about. The Rancer type smartbombing gate camps no longer work for ships that appear instantly, since you simply don't load grid until you are already on the gate. Negative ten won't be too happy about this. Come on, you guys already knew this seeing as this is the main reason for all the PL + other elite PVP tears in this thread. if you consider game-breaking mechanics that are being pointed out by the people who are most likely to use them to be tears, well I'm sorry for you. Yeah, because basically you are crying about not being able to use a broken mechanic in the first place. TBH, at the speeds a frig exits warp at it should be rather hard for it to get hit by 8 staggered smartbombs - unless more than one go off in a single tick - which is the only reason people die to one (and perhaps two) BS smartbomb camps (unless they shuttle / pod warp). So, it was broken before, sounds like it will be broken in rubicon as well, except we now get all the elite smartbomb pvp'ers crying about the lack of killmails - I suggest moving away from the gate and trying less elite PVP .
you are possibly retaded. Considering that I'm talking about dictors and you are still whining about disco battleships. I'm pretty sure i clearly said it was a side effect that we discovered, but you are welcome to go and make a separate thread about it and whine there. Move along, please and thank you. |
Makalu Zarya
Habitual Euthanasia Pandemic Legion
137
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Posted - 2013.11.01 17:51:00 -
[12] - Quote
I have a feeling this pizza guy doesn't pvp much, honestly missing the point for this long is just terrible.
Your idea of just smartbomb the bubble or bomb the bubble or anything along those lines is a mechanic that already exists and is used. That doesn't change the fact that right now you at least have a chance to warp your fleet away before you have to take extreme measures (bombs/smartbombs) to clear the bubble off of you. Post rubicon you will not be left with an option of warping away.
The new dictor will appear on grid and you will be bubbled before anyone can press warp. Then a 6-9 au/s hictor will land and light a cyno. You aren't gonna be bombing that guy away, and you will be stuck in a bubble as the enemy fleet bridges in and rapes you in the face. And wanna know whose ticker will be on that fleet, it will be PL and Shadow Cartel and other "elite" pvp alliance. They will exploit it to the fullest possible extent, while people like you will be writing walls of text on the forums about how you got bubbled by an invisible dictor, who then proceeded to instantly cloak before any of you could even figure out where he was.
This does not prevent any of the currect game mechanics from working, you can bomb, smartbomb, burn out of the bubble (that works well in plated bs btw). But at what cost? Half your fleet is dead? 3/4 of the fleet? Sure some of you will get out, but the situation is such that it is a fight that you CANNOT take and that you will almost always run away from. Here the simply option of running away is not there. Yes I like fights more than just about anyone around. Right now if my enemy is capable of clearing the field before a superior force can land on him, good for him. If not then good for me. This change entirely takes away the ability of the opposing party to get out before i land on top of him.
Case and point snipe tornadoes. If you ask me it's one of the most cowardly fleet concept out there. They are fast, hard to catch, warp off before anything warps on them. Well, their ability to warp away is now gone. They are bubbled with a fleet landing at 0 on them. Sure they are fast and will get out of those bubbles and probably most of them will survive, but in the 20-30s it takes them to get out of the bubbles they will lose people who would've otherwise lived. |
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